I Built a Ming-Dynasty PPT Agent Team So I Would Never Write Slides Again
Long contexts make models sloppy, so the author modeled a multi-agent PPT team on Ming-dynasty bureaucracy: a cabinet and six ministries each owning one slice, turning a long task into governable division of labor.

The starting observation is that a model's context behaves like human attention — once it gets long, tasks degrade mid-run or stall entirely. While reading Ming-dynasty history, the author noticed the imperial bureaucracy maps surprisingly well onto a multi-agent architecture, so they built the "Ming PPT Agent Team" for producing high-quality decks. Roles are split the way the cabinet and six ministries were: each agent owns a bounded slice — research, outlining, writing, design — so no single context window has to hold the entire job. The article walks through the team structure, how work is handed between agents, and what the resulting decks look like, then assesses honestly where the multi-agent setup genuinely helps and where coordination overhead eats the gains. It is framed as an experiment in making long creative tasks governable rather than a production framework ready for general use.
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